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Selesnya Initiate

Feature: Conclave's Shelter

As a member of the Selesnya Conclave, you can count on your guild mates to provide shelter and aid. You and your companions can find a place to hide or rest in any Selesnya enclave in the city, unless you have proven to be a danger to them. The members of the enclave will shield you from the law or anyone else searching for you, though they will not risk their lives in this effort.

In addition, as a guild member you can receive free healing and care at a Selesnya enclave, though you must provide any material components needed for spells.

Selesnya Guild Spells

Prerequisite: Spellcasting or Pact Magic class feature

For you, the spells on the Selesnya Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)

Selesnya Guild Spells

Cantrip - Druidcraft, friends

1st Level - Animal friendship, charm person

2nd Level - Aid, animal messenger, calm emotions, warding bond

3rd Level - Plant growth, speak with plants

4th Level - Aura of life, conjure minor elementals

5th Level - Awaken, commune with nature

Members of the Selesnya Conclave refer to their magic as "doruvati," a Sylvan word meaning "gift." When you use these gifts of Mat'Selesnya, graceful swirls of green and silver light dance in the air around you, and phantasmal green leaves might waft through the air. A sensation of gentle warmth and the smell of spring flowers or autumn leaves might accompany your spells.

Suggested Characteristics

Most members of the Selesnya Conclave are true believers—the tight-knit community allows little room for the cynical or disillusioned. They are spiritual, empathetic, and generally peaceful—unless roused to action. Their flaws and bonds alike grow naturally from their close ties to the community.

Personality Traits (d8)

1 - I never raise my voice or lose my temper.

2 - I feel the pains and joys of everyone around me, friend or foe.

3 - I would rather make a friend than thwart an enemy.

4 - I'm always straining to peer into another reality that seems to be just beyond my senses.

5 - I'm uneasy if I can't see plants growing or feel soil beneath my feet.6Seeing illness or injury in any creature saddens me.

7 - I have much to be proud of, but I am still just one strand in the grand, interwoven tapestry of life.

8 - Nature offers rich and abundant metaphors for understanding the complexities of life.

Ideals (d6)

1 - Guild. My guild is all that really matters. (Any)

2 - Harmony. Nothing is more beautiful than voices and actions aligned in common purpose. (Good)

3 - Order. Like a well-pruned tree, society thrives when everything is kept in good order. (Lawful)

4 - Life. Preserving life and nature is always a worthwhile endeavor. (Good)

5 - Humility. Ambition and pride are the roots of strife. (Good)

6 - Evangelism. When all have joined the Selesnya Conclave, Ravnica will finally know peace. (Any)

Bonds (d6)

1 - I would give my life in the defense of the small enclave where I first encountered Mat'Selesnya.

2 - I love beasts and plants of all kinds, and am loath to harm them.

3 - A healer nursed me to recovery from a mortal illness.

4 - I'll sing the invitation of Mat'Selesnya with my dying breath.

5 - I cherish a leaf from Vitu-Ghazi that changes color with the seasons, even though it is no longer attached to the tree.

6 - Every member of the conclave is my kin, and I would fight for any one of them.

Flaws (d6)

1 - I'm terrified of getting into a fight where my side is outnumbered.

2 - I assume that people mean well until they prove otherwise.

3 - I enjoy comfort and quiet, and prefer to avoid extra effort.

4 - I have a fierce temper that doesn't reflect the inner calm I seek.

5 - I'm convinced that everyone else in the conclave has a deeper connection to the Worldsoul than I do.

6 - I'm trying to atone for the life of crime I led before I joined the Selesnya, but I find it hard to give up my bad habits.


The Selesnya Conclave is all about connections, so its members cultivate contacts throughout the guild. The guild also engages in energetic recruitment to draw converts from other guilds, and often these new guild members maintain friendships with former guild mates.

Roll twice on the Selesnya Contacts table (for an ally and a rival) and once on the Non-Selesnya Contacts table.

Selesnya Contacts (d8)

1 - A wise centaur trainer believed in me even though I was a terrible student.

2 - A good friend has risen to become a Ledev guardian.

3 - I left my former guild and joined the Selesnya along with a close friend.

4 - The dryad at the head of my enclave has taken an interest in my activities.

5 - A sibling is an instructor at the guild's training grounds.

6 - One of my parents is a votary, tasked with protecting the temple gardens at the Vitu-Ghazi guildhall.

7 - I had a romance with a well-known Selesnya healer.

8 - Trostani, the head of the guild and the voice of Mat'Selesnya, once welcomed me into her presence.

Non-Selesnya Contacts (d10)

1 - I left the Azorius, and a former colleague still resents me for that act.

2 - A good friend, eager for action, left the Selesnya and joined the Boros.

3 - I had a relationship with a guild mate who turned out to be a Dimir agent.

4 - I know a disgruntled Golgari assassin who is ripe for recruitment.

5 - I'm friendly with a Gruul centaur who almost joined us a few years back.

6 - I once had a heated public argument with an Izzet chemister, and neither of us is allowed back into that restaurant.

7 - I paid off my debt to the Orzhov Syndicate, but my good friend was not so lucky and remains indebted to that guild.

8 - At a time of terrible grief in my life, a Rakdos performer made a mockery of my pain, leaving me with mixed feelings of sadness and humor.

9 - Roll an additional Selesnya contact; you can decide if the contact is an ally or a rival.

10 - I have a sibling in the Simic Combine, and we argue every time we see each other.

How Do I Fit In?

Although the guild teaches the importance of subjugating the individual will to the good of the conclave, it also celebrates the diversity of individuals, in the same sense that a field that produces different crops is healthier than one that yields a single crop. That principle applies to your skills as an adventurer. As long as your efforts are directed toward advancing the goals of the guild rather than your private agenda, you're allowed to put your talents to work in your unique way.

That said, you must never lose sight of the fact that you are part of a larger community. That includes the whole guild, of course, but your ties to community start with your vernadi (enclave) and its voda (dryad leader). The dryads want to know what you're doing and what purpose it serves, and they act to curtail your actions—or even expel you from the guild—if they determine that you aren't serving Selesnya's best interests.