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Celebrity Adventurer's Scion

Feature: Name Dropping

You know and have met any number of powerful people across the land—and some of them might even remember you. You might be able to wrangle minor assistance from a major figure in the campaign, at the DM's discretion. Additionally, the common folk treat you with deference, and your heritage and the stories you tell might be good for a free meal or a place to sleep.

Suggested Characteristics

Scions of celebrity adventurers must deal with fame that's not theirs, wealth they didn't earn, and expectations they can never hope to meet. These hardships can have adverse effects, but those who cope with them can arrive at a decent attitude and a grounded worldview. Those who fail become bitter—or worse.

Personality Trait (d8)

1 - I will never get out of my famous parent's shadow, and no one else will ever understand this burden.

2 - I've seen enough of the adventuring life to have realistic expectations and empathy for my peers.

3 - Living up to my legacy will be difficult, but I'm going to do it.

4 - I'm used to the very best in life, and that's a hard habit to break.

5 - My parent taught me a sense of duty. I strive to uphold it, even when the odds are against me.

6 - No one can fake a smile, a handshake, or an interested nod like I can.

7 - I've been part of the adventuring life since I was old enough to walk. Let me explain a few things to you.

8 - No risk is too great for the rewards of defeating my enemies... and taking their stuff.

Ideal (d6)

1 - Power. The only way to get ahead in this world is to attain power and hold onto it with all your might. (Evil)

2 - Peace. Those who can find or make peace in the chaotic world around them have everything. (Lawful)

3 - Fame. I've seen what fame can bring. And I'll do anything to get all that for myself. (Neutral)

4 - Training. Hard work, sacrifice, and training lead to success—and eventually to perfection. (Any)

5 - Anonymity. I want to be successful. And alone. With lots of guards and wards between me and everyone else in the world. (Any)

6 - Wisdom. Material wealth is an illusion. Wisdom is the real treasure. (Good)

Bond (d6)

1 - While my parent was out adventuring, a servant raised me, and I care about that person more than anyone.

2 - I consider every member of my parent's former adventuring party to be family.

3 - Despite their absences, my famous parent was kind and generous. I love them and want to make them proud.

4 - My parent once brought a cursed magic item home. It is my obsession.

5 - My childhood home holds all my best memories, and its upkeep is my primary concern.

6 - Growing up, I had an imaginary friend I could always count on. That friend is still with me.

Flaw (d6)

1 - You don't know what I'm going through. You never can.

2 - You. Fetch my cloak. And maybe rub my feet for a while.

3 - My comrades are brave, but I must defeat this threat alone to prove my worth.

4 - Oh, yeah, that spell? Named after my parent's best friend. Let me tell you about them.

5 - My best days are behind me. Ahead lies only toil, pain, and death.

6 - You have to look out for yourself. No one else will.